Информация об авторе

Lengyel E.


Библиография книг автора

Game Engine Gems, Volume One Lengyel E.
Game Engine Gems, Volume One
Game Engine Gemsbrings dozens of brand new articles from leading software engineering professionals together in a single volume. Each \"gem\" in this book presents a previously unpublished technique related to game engines and real-time virtual simulations, and each one is supported by many years of experience and wisdom possessed by the authors....
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Mathematics for 3D Game Programming and Computer Graphics Lengyel E.
Mathematics for 3D Game Programming and Computer Graphics
This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level....
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Mathematics for 3D Game Programming and Computer Graphics, Second Edition Lengyel E.
Mathematics for 3D Game Programming and Computer Graphics, Second Edition
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics....
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The OpenGL Extensions Guide Lengyel E.
The OpenGL Extensions Guide
OpenGL is the premier environment for developing 2D and 3D graphics and game applications. The interface has been the choice of game programmers, primarily because of its cross-platform operability, but also, because it is constantly evolving to keep pace with hardware advances in the form of extensions....
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