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Книги серии «ShaderX»

ShaderX6: Advanced Rendering Techniques Engel E.
ShaderX6: Advanced Rendering Techniques
Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox....
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ShaderX3: Advanced Rendering with DirectX and OpenGL Engel W.
ShaderX3: Advanced Rendering with DirectX and OpenGL
In the past few years, DirectX and graphics cards have rapidly improved, providing a more powerful and flexible rendering pipeline. With all of these advancements, vertex and pixel shaders are becoming widely used in high end graphics and game development. Learning how to program shaders, however, is still new and challenging to many programmers....
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